OLD TEXT: When I survive damage, deal 2 to the enemy Nexus. While we like that Overwhelm-based Noxus decks are in a better spot, Basilisk Rider is simply over-performing since the bump to its health in 1.4, and we’re making a followup adjustment to rein in some of its newfound strength. With the adjustments to other Noxus two-drops and Sump Dredger’s cost change (all detailed below), Arena Bookie now has a much more realistic home at two mana, and is an opportunity to give Noxus some more power within more synergy-driven strategies. Relentless Pursuit is already very often cast at “Slow” speed, and could be overly potent or confusing when used in response to a round-opening spell or unit Play effect, or during combat. We’ve actually wanted to make this change for some time-Rally is generally intended as a Slow-speed effect-but it is a nerf regardless of design intent, and other Demacia changes have previously taken precedence. At her new lowered cost, “copy Anivia” strategies are significantly easier to pull off, which we want to better balance with increased fragility and opportunities for counterplay, particularly for slower decks looking to interact by removing Anivia. In particular Braum’s one power baseline led to certain very sharp matchups while providing strong all-around value, so we’re moving his base power back to 0 (and reducing it at level 2) to make him less capable of immediately seizing control of games.Īnivia and the Freljord are in a better spot since her changes in 1.4, but like Braum, we want to follow up our initial changes in the interest of long-term gameplay health. When making the changes to Braum, we did err on the side of pushing his power level to make sure his rework was definitely an upgrade and leave ourselves room for adjustment if he proved too powerful. Overall we’re pretty happy with the results of the Braum rework in patch 1.4-together with the changes to Anivia in 1.4, they’ve provided more viable Freljord champion options and made the region more generally playable. We’ve adjusted several of turrets to more smoothly escalate his ability to create evasive threats and to better incentivize casting more expensive spells. Spirit Blossom Festival Guide Card Updates Championsģ-mana spells now create MK3: APEX TURRET: 3|1 Fearsome (previously the 4-mana turret keyword)Ĥ-mana spells now create MK4: STORMLOBBER: 4|1 Overwhelm (previously the 6-mana turret keyword)Ħ-mana spells now create MK6: FLOOR-B-GONE: 6|1 Elusive (previously the 3-mana turret keyword)Įlusive was a particularly decisive keyword for Heimerdinger to have access to at three mana, creating frustrating gameplay when spammed and giving Heimer decks too much speed and consistency in executing an often uninteractive win condition. Here’s an overview of what the event has to offer: Patch 1.6 brings with it the Spirit Blossom Festival, a month-long thematic experience featuring a new Lab, event pass, special quests, and a ton of new personalization items. – RubinZoo, Live Design Lead Spirit Blossom Festival In a similar vein, this patch also includes tweaks to several discard units aimed at increasing their satisfaction and usability, and providing a more varied foundation for the archetype. By weakening them, we hope to unlock a wider range of consistently viable archetypes. While we generally reserve nerfs for decks that cross win-rate thresholds, this patch we’re making adjustments to cards (and strategies) that may not be statistically overpowered, but represent pervasive health risks. Several of the changes you’ll see below are targeted at powering down these archetypes in specific ways. Left unchecked, this restricts deckbuilding choices, crowding out poorly positioned strategies and inhibiting players’ ability to adapt over time. While we’re seeing a healthy range and diversity of different decks being played, certain pervasive archetypes (Elusives / Ionia control, Heimerdinger, Noxus-based aggro) have proven too consistently powerful in a way that’s limiting meaningful decision making both in and out of game. When designing and balancing LoR, we strive to set players up to dictate the metagame by giving them a variety of tools to adapt to and solve novel challenges. Below are the official patch notes originally written by Legends of Runeterra Comms Lead Dillon Buckner and posted at. The new patch will be playable at approximately 10 AM PT, July 8. Step into the spirit realm-the Spirit Blossom festival begins now! Patch 1.6 also contains the latest card balance updates as well a new board and our very first deck bundle available in the store.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |